Out of Control!

Platform

Year Levels

  • Y1-2 (Guided)

  • Y3-4

Duration

  • 1 lesson

Resources

Differentiation

Let ākonga get creative with the backdrop and sprites.

Prepare, add, or remove elements to adapt the complexity of this activity to suit learners of varying levels.

Extension

Add obstacles to the stage that the sprite must navigate around.

About Activity

This session has ākonga to use the Scratch Jr interface to create an virtual controller for moving a sprite around the stage.

Design a simple on-screen controller, to demonstrate relationships between inputs, processing, and outputs by programming command buttons to control sprite actions.