Kōhiti Watch
Platform
Year Levels
Y5-6
Y7-8
JHS
Duration
1 lesson (45-60 mins)
Resources
Differentiation
Prepare, add, or remove elements to adapt the complexity of this activity to suit learners of varying levels.
Scratch enables pre-made templates where blocks are available and must simply be arranged correctly.
Extension
See documentation, page 7:
A) Enhance the End Screen
B) Random Position & Sizes of Sprites
C) Distractions
About Activity
This session introduces the Scratch interface to build finding a hidden grasshopper (he kōhiti) on each level, using a variety of code blocks including Events, Looks, Motion, Control, Operator, and Sensing.
Ākonga will design unique ‘start’ and ‘end’ screens, they will program a timer to show how quickly players pass each level, and they will have the opportunity to expand their program with three potential extension activities.
Activity Guide