Kōhiti Watch

Platform

Year Levels

  • Y5-6

  • Y7-8

  • JHS

Duration

  • 1 lesson (45-60 mins)

Resources

Differentiation

Prepare, add, or remove elements to adapt the complexity of this activity to suit learners of varying levels.

Scratch enables pre-made templates where blocks are available and must simply be arranged correctly.

Extension

See documentation, page 7:

A) Enhance the End Screen

B) Random Position & Sizes of Sprites

C) Distractions

About Activity

This session introduces the Scratch interface to build finding a hidden grasshopper (he kōhiti) on each level, using a variety of code blocks including Events, Looks, Motion, Control, Operator, and Sensing.

Ākonga will design unique ‘start’ and ‘end’ screens, they will program a timer to show how quickly players pass each level, and they will have the opportunity to expand their program with three potential extension activities.

Activity Guide