The Olympic Rings

Programming a 3D Model in Tinkercad

Platform

Digital Technologies Progress Outcomes

Cross-Curricular Links

Year Levels

  • Y5-6 (Directed)

  • Y7-8 (Guided)

  • Y9+

Duration

  • 1+ lessons

Resources

Differentiation

Put coding aside and focus on the digital design aspects of the activity by creating the Olympic Rings in Tinkercad 3D Design rather than Codeblocks.

Extension

Use ‘Message’ Mark Up blocks to include information about each Olympic ring.

Follow Extension A of the activity to add 3D text to the model.

Follow Extension B of the activity to code with loops to create a monochrome version of the Olympic symbol.

Follow Extension C of the activity to use holes to cut away from shapes and create truly accurate interlacing Olympic rings.

About Activity

This activity uses the Tinkercad online design platform to program a three-dimensional model of the Olympic Rings symbol, Ngā Rīngi o Ngā Taumāhekeheke o Te Ao.

Learners will first examine the anatomy of the symbol to understand the proportions and arrangement of the Olympic Rings. They will then use Tinkercad Codeblocks to program their own accurate model of the iconic emblem from scratch!

Dive in to link coding with 3D digital design, maths and the Olympic Games to celebrate Paris 2024! The activity resource includes three extension challenges that gradually broaden the challenge to include text, ratios, variables, loops, more advanced spatial reasoning, orientation, angles, rotation and more!

Activity Guide

This activity contains:

  • Overview & Data (Pages 1 & 2)

  • Activity Instructions (Page 3)

  • Extension A: Text (Page 4)

  • Extension B: Loops (Pages 4 & 5)

  • Extension C: Interlacing (Pages 6 & 7)